MadHead Games // Pagan Online
System developer on Pagan Online. I built a distributed CI/CD system: hourly automated builds spread across several servers, which cut build times from 4 hours to 40 minutes.
- Rewrote the legacy Python build system in Node.js and wrote custom C++ tooling (+40% team productivity).
- Before that: Queen's Quest 5 (Brave Giant), an Amazon Alexa game (Thorium Games) and a mobile MMO (Macrogames).
- C++
- Node.js
- Python
- Unreal Engine
- Unity
- C#











